| Autor |
Mesaj |
eSbeebeastXxX
Fondator


Data inscrierii: 10/Iul/2013 Mesaje: 64
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Config Counter Strike 1.6 |
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Am sa va prezint unul dintre cele mai bune cfg-uri : dinok.
Pentru cei ce nu stiu cfg-ul este un fel de program sa zic asa care te ajuta sa joci mai bine.
Cum il pornim ?
In primul rand creati un fisier text oriunde.
Il deschidem si dam paste la asta :
3 <--------( PT | dArKnez.| )--------->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// __________________
//--------( Jump Script )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias +cj "+jump;+duck"
alias -cj "-jump;-duck"
bind space "+cj"
bind "SPACE" "+bhop"
bind "e" "+use"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
Clear
________________________________________________________
// __________________
//--------( FLASHLIGHT )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "f" +fastfire
// __________________
//--------( Bomb Jump S. )--------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "x" "+bombjump"
__________________________________________________________
// __________________
//--------( GFX )----------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap "0"
precache "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "1"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "1"
gl_overbright "0"
gl_polyoffset "30000"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"
___________________________________________________________
// __________________
//--------( Sound/Audio )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
hisound 2
loadas8bit 0//i//
bgmvolume 0
s_reverb 1rate 15000
s_reverb 1
s_rolloff 1
s_doppler 0
s_distance 60
s_automin_distance 2
s_automax_distance 30
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain .4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
s_numpolys 200
s_bloat 2
s_verbwet .25
s_a3d 0
s_eax 1
suitvolume .25
_snd_mixahead .1
bind "F5" "volup"
bind "F6" "voldown"
__________________________________________________________
// __________________
//--------( AwP Script )--------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________________________________________________________________________________
// __________________
//--------( LAG/Ping )-------------------------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bob "0"
cl_bobcycle "0"
cl_latency "-90.0"
cl_updaterate "101"
cl_cmdrate "20"
cl_lc "1"
cl_lw "1"
cl_download_ingame "1"
cl_himodels "0.000000"
cl_gaitestimation "1.000000"
cl_timeout "35"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
max_shells "0"
max_smokepuffs "0"
loadas8bit "0.000000"
setinfo "ghosts" "0.000000"
mp_decals "300.000000"
console "1.000000"
fps_max "101"
fps_modem "0"
_____________________________________________________________________________________________________________
// __________________
//--------( Console Color )----------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
Green - 000 255 000
Red - 255 000 000
Purple - 235 000 235
Blue (Teal) - 000 200 200
Standard - 255 155 050
White - 255 255 255
Dark Blue - 000 000 255
____________________________________________________________
// __________________
//--------( Buy Menu )------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind kp_minus "defuser;vesthelm;vest;hegren; flash; flash;sgren;slot3"
bind kp_end "usp;buyammo2;buyammo2;buyammo2;slot3;w"
bind kp_downarrow "ak47; m4a1; primammo; slot3;w"
bind kp_5 "aug;sg552;buyammo1;buyammo1;vesthelm;vest;hegren;flash;flash;sgren;slot3;w"
bind kp_leftarrow "awp;buyammo1;slot3;w"
bind kp_slash "defuser; slot3"
bind kp_rightarrow "sgren; slot3"
bind kp_home "vesthelm; vest; slot3"
bind kp_uparrow "hegren;slot3"
bind kp_pgup "flash; slot3"
bind kp_ins "deagle; secammo; slot3;w"
bind kp_enter "ak47;
bind n "admin_rcon admin_ignore_immunity 0"
m4a1;buyammo1;buyammo1;deagle;buyammo2;buyammo2;buyammo2; defuser;
vesthelm; vest; hegren; flash; flash;sgren; slot3;w"
bind kp_plus "awp; buyammo1; deagle;secammo; defuser; vesthelm; vest;
hegren; flash; flash; slot3;w"
bind kp_del "mp5;buyammo1;buyammo1;buyammo1;slot3;w"
bind kp_pgdn "famas; galil;primammo;slot3;w"
___________________________________________________________________________________________
// __________________
//--------( NaMe By WpK| )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
name WpK
________________________________________________________
// __________________
//--------( FPS )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
precache "1"
mp_decals "20"
gl_max_size "256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "0"
fpx_max "201"
fps_modem "0"
mat_dxlevel "-90"
// __________________
//--------( TINTA )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bobcycle "1"
cl_bobup "0"
cl_bob "0"
_______________________________________________________________________
// __________________
//--------( Radar )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "'" "radar_t"
_____________________________________________________________________
// __________________
//--------( RaDio )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//radio1 and text
//radio and text
_____________________________________________________________________
// __________________
//--------( UnBindall )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
bind "v" "buyequip"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "v" "say_team /me"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ctrl" "+duck"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE3" "ak47;m4a1;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind "KP_ENTER" "awp;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind "F5" "usp;secammo"
bind "F7" "ak47;m4a1;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "mwheelup" "+duck"
bind "mwheeldown" "+duck"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "MOUSE4" "cl_righthand 0"
bind "MOUSE5" "cl_righthand 1"
voice_scale "0.300000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
crosshair "1"
gamma "3"
lightgamma "1"
ex_interp "0.05"
cl_timeout "35"
brightness "3"
con_color "255 255 255"
net_graph "3"
net_scale "33"
net_graphpos "2"
sv_voiceenable "1"
sv_aim "0.000000"
sv_airaccelerate "10"
hpk_maxsize "0"
viewsize "120"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "30.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "0"
s_polysize "0"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0.000000"
volume "1.000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
cl_showfps 1
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.00000"
m_pitch "0.022"
m_yaw "0.022"
sys_tycrate "1000"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "2.6"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
cd_fps "0"
cd_sound "0"
hud_classautokill "0"
setinfo "_vgui_menus" "0"
setinfo "s" "67108863"
setinfo "_ah" "0"
setinfo "_cm_pw" "1"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "ghosts" "0"
+mlook
cl_sidespeed "400"
cl_yawspeed "600"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
crosshair "5.000000"
zoom_sensitivity_ratio "1"
bind "alt" "+toggle"
________________________________________________________________________________________________
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
developer "0"
brightmodels=0
crosshair=0
esp_box 2
esp_boxradius=0
esp_carrier=0
esp_distance=0
esp_ent=0
esp_gaitsequence=0
esp_name 1
esp_plight=0
esp_reload_meter=0
esp_sequence=0
esp_thickness=0
esp_weapon=0
fullbright=0
gl_extra=0
glow=0
hud=0
nosky=1
outlined=0
radar=0
radar_fovdist=0
radar_ovzoom=0
radar_s=0
radar_x=0
radar_y=0
removals=1
bind "e"
// Echo script
speak “ loading..activated..time..to..shoot.. echo "
clear
// __________________
//--------( Admin )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// wait alias
______________________________________________________________________________________________________________
clear
volume 1
play vox/activated
ww
play fvox/activated
volume 1
echo "[*] Config se incarca....."
echo " "
echo "********************************"
echo "** Se Incarca.........**"
echo " Config Activat"
echo " Spor La Frags"
echo " "
echo "********************************"
echo " " *****Config By WpK|***** "
. Acum punem un nume fisierului text . EX:player
dam save as si apoi dam cu all files acolo si apoi daca am ous numele player scriem name : player.cfg si il salvam in cstrikeul jocului.
Cum il pornim ? Intram in cs si in consola scriem asa: exec player.cfg .
CU ce ne ajuta un cfg si ce e nou ?
1.nu ni se mai micsoreaza tinta
2.dam head mai usor
3.daca apasam F7 ni se cumpara urmatoarele arme : m4a1/ak47 , deagle , toate grenadele
Am uitat sa zic ceva : in unele meciuri de clanuri nu te lasa cu cfg
_________________
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| 10/07/2013 22:39 |
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